Craig Latta
craig@netjam.org
+1.415.260.2770
summary
After graduating from UC Berkeley with parallel
degrees in Computer Science and Music, I worked on Smalltalk virtual
machines at ParcPlace Systems, a
spinoff from Xerox PARC (and now part of Cincom Systems). I later
joined Atari
Games, where I applied object-oriented system concepts to the
design of platform-independent content development tools, using VisualWorks
Smalltalk, for composers in the arcade audio group. This
allowed me to expand my skills in large-scale object modeling and
human interface design. From Atari I went to Interval
Research. I contributed to several projects there, in areas
such as digital sound synthesis, consumer filmmaking, and home
networking. I wrote embedded real-time system software, derived from
Squeak Smalltalk, for a home media
network system which later became MediaWire.
I then went to the IBM T.J. Watson Research
Center, developing a theory of human cognition and designing
embodied systems with Squeak to test it. After that I
worked for Bedarra Research Labs on the OpenAugment project,
preserving the legacy of Doug Engelbart's Augment
system. I later worked with Engelbart and the Bootstrap
Institute directly, on the version of Augment that Doug uses
in his everyday work. I have worked for Applied
Minds and EZBoard, and at Weather
Dimensions with original Smalltalk implementor Dan Ingalls. I
did mixed-reality research with Croquet virtual worlds at the
Fuji Xerox
Palo Alto Laboratory. Most recently I worked for Teleplace, producer of
enterprise learning and collaboration systems using virtual worlds. I
developed cloud-based support for large in-world crowds, and streaming
media connectivity with the outside world.
I have developed frameworks for
building distributed object applications on the Internet, for
manipulating various forms of digital media, and for developing object
systems themselves. I also play a mean theremin.
I'm interested in positions with which I can apply my
expertise in object modeling, human interface design, networking,
graphics, and digital audio (or as many of these as is possible). I'd
like to maintain a home base in the San Francisco Bay Area, and I'm
willing to travel up to half-time. I am willing to consider consultant
and employee arrangements.
experience
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4/2009-8/2010 (contract)
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Smalltalk programmer for Teleplace, a producer of
enterprise learning and collaboration systems using virtual worlds. I
developed support for large in-world crowds, incorporating distributed
operation of the Teleplace client and server in the Amazon
EC2 cloud. I also developed connectivity with the outside
world via streaming media, with in-world cameras and spatialized
audio. The system is built with the Croquet virtual worlds
framework.
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8/2007-3/2009
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Smalltalk programmer for the Fuji Xerox Palo Alto
Laboratory. I'm part of a team conducting mixed-reality
research using Croquet virtual worlds. I'm
developing physical I/O hardware interfaces and designing user
interfaces for them.
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5/2005-2/2008,
3/2004-6/2004
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Smalltalk programmer for EZBoard. EZBoard is host to
thousands of web-based discussion forums, serving millions of
customers daily, using VisualWorks Smalltalk. I am currently the sole
Smalltalk developer for the site.
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9/2006-12/2006
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Adapted the 1995 Windows version of the Augment system to
current Windows, Macintosh, and Linux systems, for the Bootstrap
Institute.
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12/2004-12/2006
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System software architect at Weather
Dimensions. Weather Dimensions is a startup company founded by
Dan Ingalls, the original implementor of Smalltalk; it produces
high-quality personal weather stations. I am coordinating the
commercialization of the technology, and developing future versions of
the visual interface.
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3/2005-4/2005
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Computer scientist at Applied Minds. Applied Minds
is a engineering research firm founded by Danny Hillis and Bran
Ferren.
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10/2003-4/2004
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System software architect at Bedarra Research Labs
(contract). Designed the distribution architecture for the OpenAugment project, a re-creation
of Doug
Engelbart's Augment system using open-source technologies
(so as to make it more accessible to future developers). Augment (also
known as NLS) was the system Engelbart used in the "mother of all
demos" at the 1968 Fall Joint Computer Conference. This was the
historic demo in which Engelbart introduced the computer mouse and
pointer system, the graphical user interface, display editing, file
linking and embedding, multiple windows, context-sensitive help,
integrated text and graphics, hyper-documents, and two-way
video-conferencing with shared workspaces. Our implementation uses Squeak, and
a
distributed module system I wrote for it.
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5/2000-5/2002
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Computer scientist at the IBM T.J. Watson Research
Center (contract). Co-developed a theory of human
cognition. Designed a Squeak-based system for the interactive
specification of the physiological expression of emotion by automata,
including facial animation, speech recognition and speech
synthesis. Built user interfaces with the Morphic and MVC
frameworks. Assisted in a port of Squeak to Windows CE. Taught CS377B (Dynamic
Multimedia with Squeak) at Stanford University's Center for Computer Research in
Music and Acoustics (CCRMA), in the autumn quarter of 2001, as
visiting lecturer.
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5/1996-1/2000
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Member of Research Staff at Interval
Research Corporation of Palo Alto, CA. Interval was an
incubator for high-tech companies specializing in digital technology
used by everyday people. I worked predominantly on the MediaWire
home media network system; developing the networking portions of a
novel embedded, real-time operating system, derived from Squeak
Smalltalk, which ran on custom hardware. Implemented a streaming
framework for Squeak which unifies access to diverse external
resources, including TCP/UDP, filesystems, and MIDI. Assisted in
custom virtual machine development and maintenance, using
platform-dependent code-generation tools and Squeak's
platform-independent virtual machine simulator. Contributed to several
other Interval projects, in areas such as digital sound synthesis and
consumer filmmaking.
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11/1993-4/1996
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Member of the Technology Group at Atari
Games Corporation of Milpitas, CA. Designed and implemented an
audio content development system for the arcade games division. I
wrote the system with VisualWorks Smalltalk; it was
platform-independent with regard to both composer and target
platforms. The system generated the game-dependent sources of a
real-time embedded audio operating system (written in C and
assembler). It provided a composer-oriented interface to the diverse
data structures used in producing interactive game audio. It was used
for several games.
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4/1993-11/1993
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Member of the software development group at Ascent
Logic Corporation of San José, CA. Participated in the
design and implementation of human interfaces for the company's
computer-assisted systems engineering product. Written with
ObjectWorks Smalltalk, the product was the largest commercial
Smalltalk application at the time.
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3/1992-3/1993
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Member of the Smalltalk engineering group at ParcPlace
Systems of Sunnyvale, CA (that group has since become part of Cincom
Systems, Inc., after having undergone reorganizations of ParcPlace
to ParcPlace/Digitalk and ObjectShare). Participated in
the implementation and release of the Objectworks and VisualWorks
Smalltalk systems for twelve platforms. Responsible for various
platform-specific areas of the Smalltalk virtual machine, and object
memory support, including programming tools and documentation.
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education
publications and presentations
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2005
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"Musique Littérale", panel and performance using Quoth at the 2005 Transmediale
conference, Berlin, Germany.
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2004
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"Spoon, a minimal yet extensible Smalltalk", presentation at
Smalltalk Solutions 2004, Seattle, Washington, USA.
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2002
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N. Alvarado, S. S. Adams, S. Burbeck, C. Latta, "Beyond the
Turing Test: Performance Metrics for Evaluating a Computer Simulation
of the Human Mind", submission to the International Conference on
Developmental Learning
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2002
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C. Latta, N. Alvarado, S. S. Adams, S. Burbeck, "An Expressive
System for Endowing Robots or Animated Characters with Affective
Facial Displays", accepted paper at the 2002 conference of the British
Society for Artificial Intelligence and the Simulation of Behavior,
London, England.
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2001
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S. S. Adams, N. Alvarado, S. Burbeck, C. Latta, "Bootstrapping
Semantics in an Autonomic Computing System", submission to the
Workshop on Computational Semiotics
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2001
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N. Alvarado, S. S. Adams, S. Burbeck, C. Latta, "Integrating
Emotion and Motivation into Intelligent Systems", submission to the
IBM Systems Journal.
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2001
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"Handheld Squeak", invited talk at the 2001 European Smalltalk
Users' Group conference, Essen, Germany.
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2001
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"Streaming Audio", in "Squeak: Open Personal Computing and
Multimedia", Guzdial/Rose editors, Prentice-Hall, New York, USA.
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1999
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"Online Music Collaboration", invited panelist at the 1999
International Music eXposition conference, New York, USA.
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1991
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"Notes From the NetJam Project", Leonardo Music Journal vol. 1
issue 1 (December), Permagon Press, London.
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teaching experience
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2001
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"CS377B: Dynamic Multimedia with Squeak", an invited
one-quarter, 3-unit music/computer science course at the Center for
Computer Research in Music and Acoustics (CCRMA), Stanford University,
Stanford, California, autumn quarter.
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independent research
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2004-present
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Quoth, a dynamic interactive
fiction system
An interactive
fiction authoring system operable from within the presented
virtual space (rather than before runtime in a traditional development
environment). I use it for live improvisational computer music
performance.
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2003-present
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Spoon, a minimal Smalltalk
system
Empirical determination and description of a minimal object
memory image and virtual machine. Development of web-based delivery
system.
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1998-present
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the Flow streaming framework
Development of an object model which provides consistent
message interfaces for the manipulation of diverse external resources,
including TCP/UDP, filesystems, and MIDI.
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1996-present
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Squeak Smalltalk
Participation in the evolution of the open-source Squeak
Smalltalk system from its initial release. Development of release
processes, assistance with project selection and advocation.
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1989-present
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NetJam
Implementing a system to facilitate remote musical
collaboration, using the Flow streaming framework and Smalltalk.
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My references are available by request.
This résumé is also available in printer-friendly PDF format.
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